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Guilds

Guild Overview

Players can form Guilds to take part in Guild War for exclusive rewards.

Guild War takes place in a two part cycle cycle:

  1. Preparation period where Guilds can form and change members.

  2. War period where guilds compete.

Players may create guilds in game or use the search function from the Guild area in the Travel map to request to join guilds.

Guilds have a limit of 10 players. Guild Leaders may accept and also kick players during the preparation period, but members cannot be changed during the competition period.

Guild Gameplay

Guild gameplay primarily takes place in the Guild War zone.

Players will need to choose 1 tile out of many to fish on in Guild War, and the goal is to catch Boss Fish. All other fish will NOT affect anything in the Guild zone but can be kept upon being caught. All fish, including Boss Fish, will NOT grant leaderboard points.

Guild War Zone Rules:

  1. Each Boss Fish caught by a guild member grants the guild 10 Guild Points ("GP").

  2. Additionally, each Boss Fish caught by a guild member grants the catcher 1 Gem (see Guild Rewards below).

  3. Each tile has a capture value which is progressed by catching Boss Fish.

    1. This is shared within a guild, and not between guilds

  4. When a guild has captured enough Boss Fish to match the capture value of a tile, they will capture the tile and take ownership of it.

    1. Additionally, all other Guilds' capture progress on that tile will be reset to 0.

  5. Owned tiles will grant GP over time automatically.

  6. After capture, a tile will go into cooldown for a period of time (depending on the tile) and no one may fish on it until the cooldown is over.

    1. After cooldown, any guild may fish on the tile, including the guild that currently owns the tile, and capture it.

  7. After capture, a tile's capture value requirement will go up by 1 permanently until the end of the war, repeating for each time its captured.

In order to assist players with Boss Fish capture, Guild Baits have been added to the game:

  1. Guild Baits have an independent 50% chance to trigger a Boss Fish sacrifice.

  2. Guild Baits only exist in the Guild War zone and cannot be equipped elsewhere.

  3. Guild Baits will not be equipped while fishing in other zones, even if equipped for Guild War.

  4. All Guild Baits will expire at the end of the 1-week period.

There are two methods to acquire Guild Baits:

  1. Guild Chest contribution. Every 50,000 Gold contributed as a total across all guild members will grant 1 Guild Bait to all members per day during the 1-week period.

    1. If more gold is contributed later during a specific day, unlocking more baits, all guild members may claim those extra baits as well.

  2. USDC purchase from store.

The Cutting Board skill will not refund Guild Bait.

Guild Rewards

At the end of the 1-week Guild War period, the top 10 guilds by Guild Points will receive extra Gems based on their rank. All members will receive the same amount of extra Gems based on the Guild's ranking.

Rewards per Guild Member by Rank (last updated 21 May)
Guild Leaderboard
Gems

1

100

2

90

3

80

4

70

5

60

6

50

7

40

8

30

9

20

10

10

Guild Rewards are processed via the Guild Store through Gems and may change periodically.

These rewards may include:

  1. Boat Skins

  2. Special Baits

  3. Special Chests

All Gems earned through Guild War must be spent during the preparation period, after which they will be forcibly exchanged for Gold at a ratio of 1 Gem to 2000 Gold.

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