> For the complete documentation index, see [llms.txt](https://wiki.fishingfrenzy.co/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.fishingfrenzy.co/game/fishing/fossils.md).

# Fossils

Fishing Unlock Items

Fossils are new items added in Chapter 2 that are used for **unlocking** new fish in new permanent fishing zones.

<figure><img src="https://3157182261-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FYkf8VSMeSPUq1XvtNWwh%2Fuploads%2FnozmpYvfuNi7oNJn2zXl%2Fimage.png?alt=media&amp;token=96d1e017-c83f-47ce-9821-fdb70e6b3bea" alt=""><figcaption><p>Tap on the fish icon to access unlock screen</p></figcaption></figure>

**How To Obtain**

Fossils can be obtained in a number of ways:

1. Fishing with specific NFT rods
2. Spinning Daily Free Wheel
3. Spinning Pearl Wheel
4. Gold Diving<br>

**Fossils**

<details>

<summary>Fossils</summary>

<table><thead><tr><th width="235">Name</th><th width="158">Rarity</th><th width="185">Area</th></tr></thead><tbody><tr><td>Fin Fragment</td><td>Common</td><td>Cavern</td></tr><tr><td>Worn Shell</td><td>Common</td><td>Cavern</td></tr><tr><td>Small Scale</td><td>Common</td><td>Cavern</td></tr><tr><td>Amber Shard</td><td>Rare</td><td>Cavern</td></tr><tr><td>Claw Fossil</td><td>Rare</td><td>Cavern</td></tr><tr><td>Weird Tail</td><td>Rare</td><td>Cavern</td></tr><tr><td>Ancient Maw</td><td>Epic</td><td>Cavern</td></tr><tr><td>Sea Horn</td><td>Epic</td><td>Cavern</td></tr><tr><td>Colossal Tooth</td><td>Epic</td><td>Cavern</td></tr><tr><td>Leviathan Fin</td><td>Legendary</td><td>Cavern</td></tr><tr><td>Abyss Eye Socket</td><td>Legendary</td><td>Cavern</td></tr><tr><td>Ocean's Heart</td><td>Legendary</td><td>Cavern</td></tr></tbody></table>

</details>

**Fossil Fishing**&#x20;

Fossils can only be caught with NFT rods when used in their own fishing zone.

The chance to get a fossil is determined by the NFT rod used, but the rarity of the fossil fished up is determined by the chance table below:

<table><thead><tr><th width="160">Rarity</th><th width="144">Chance</th></tr></thead><tbody><tr><td>Common</td><td>45%</td></tr><tr><td>Rare</td><td>30%</td></tr><tr><td>Epic</td><td>20%</td></tr><tr><td>Legendary</td><td>4.9%</td></tr><tr><td>Mythic</td><td>0.1%</td></tr></tbody></table>

However, Fossil Fishing also has **Mythic Pity**:

* Guarantees a mythic fossil on the 300th fossil
* x5 and x20 fishing will increase both the pity given and the amount of pity required.

Fish unlockable through fossils can be viewed below:

<details>

<summary><strong>Unlockable Fish</strong></summary>

<table><thead><tr><th width="196">Name</th><th>Rarity</th><th>EXP</th><th data-type="number">Gold</th></tr></thead><tbody><tr><td>Brown Dace</td><td>Common</td><td>88</td><td>5</td></tr><tr><td>Smoky Loach</td><td>Common</td><td>100</td><td>6</td></tr><tr><td>Cave Guppy</td><td>Common</td><td>113</td><td>7</td></tr><tr><td>Magic Rasbora</td><td>Rare</td><td>625</td><td>38</td></tr><tr><td>Pale Angelfish</td><td>Rare</td><td>750</td><td>45</td></tr><tr><td>Pebble Whitefish</td><td>Rare</td><td>938</td><td>56</td></tr><tr><td>Blind Brotula</td><td>Epic</td><td>1625</td><td>98</td></tr><tr><td>Midnight Gourami</td><td>Epic</td><td>1750</td><td>105</td></tr><tr><td>Boulder Scalpin</td><td>Epic</td><td>1875</td><td>113</td></tr><tr><td>Lost Barbel</td><td>Legendary</td><td>3125</td><td>188</td></tr><tr><td>Cave Lanternfish</td><td>Legendary</td><td>3250</td><td>195</td></tr><tr><td>Shadow Needlefin</td><td>Legendary</td><td>3375</td><td>203</td></tr><tr><td>Echo Serpent</td><td>Mythic</td><td>31250</td><td>1875</td></tr></tbody></table>

</details>

**Fossil FAQ**

Q1) What happens when a rod has both a chance to fish fossils as well as shiny fish?

The shiny fish chance is applied **AFTER** the fossil chance.

Q2) How does bait interact with fossils?

Bait only affects chances when a fish is the result of the cast, not fossils.
